Plays a short sound to notify you when the defense wand of the Wither Class in Hypixel's TNT Wizards is ready for use, so that you can keep those sweet Absorption hearts all the time. Warning : There have been instances where this module caused problems.
Shows a warning sign on your screen when you have 3 or less double jumps remaining in Bow Spleef or TNT Run. Type "/djwarning" to open a GUI allowing you to reposition the warning sign or to toggle the module on and off
Automatically messages someone back with either of 2 predefined messages (to circumvent the anti-spam filter, there is a 50/50 chance of auto-replying with message1 or message2) while you're busy playing TNT/PVP Run. (Thanks to xMdb for his 'AmAFK' module, to Matt and to IconPippi who helped me on the ct discord)
[Remaining Double Jumps Estimator for Bow Spleef] : Estimates how many remaining double jumps does every player in your current game of Bow Spleef has at their disposal.
You can look up the figures given by the mod by looking next to the names in the Tab list during a game of Bow Spleef and/or by typing the command ''/onscreendj'' to display the data on the left side of your screen while you're playing Bow Spleef.
The on-screen display of the estimated remaining double jumps of your opponents is toggled off by default and the command " /onscreendj " acts as a toggle, meaning that if the on-screen display was previously off, it will be turned on when you type the command, and if the on-screen display was previously on, it will be turned off when you type the command.
In both display methods, the name of players who are currently under the map are highlighted in red and the numbers denoting the amount of double jumps left are color-coded in the same way as the Double Jump indicator in the scoreboard (i.e. Green for values strictly greater than 3, Yellow for values between 3 and 1, and Red for any value strictly less than 1).
Every player is assumed to have a total of 11 double jumps because accessing the Hypixel API for every player, every game, to see what are their exact total number of double jumps is a hassle.
If you see a negative value (e.g. usernameOfPlayer -1/11), it doesn't mean there is a bug in the mod. It is merely the cause of false positives. When you're faced with this case, you can assume that the player has 0, 1 or 2 double jumps left.
The margin of error is generally between 0-4. Please note that the error rate on maps with multiple layer increases considerably.
VERSION 2.0 IS OUT This new version is much better than the previous version so make sure to update!
Automatically avoid Xhing and/or Chaparral and get warped into a better map. Use "/noxhing" to toggle Xhing on or off and "/nochaparral" to toggle Chaparral on or off.
(The spellings /noxing, /nochapparral, /nochaparal, /nochapparal, and /nochaprral work as well) (Note: You get automatically warped 3.6s after you join Xhing or Chaparral so expect to wait a little before the module kicks in.) (Note2: You get automatically warped 4s after the message "Please don't spam the command!" appears while you're in Xhing or Chaparral in case the previous trigger acted too fast)